April 23, 2010

Online Free Ebook Learning ActionScript 2.0 in Flash.pdf

Macromedia Flash Basic 8 and Macromedia Flash Professional 8 are the professional standard authoring tools for producing high-impact web experiences. ActionScript is the language you use to add interactivity to Flash applications, whether your applications are simple animated SWF files or more complex rich Internet applications. You don’t have to use ActionScript to use Flash, but if you want to provide basic or complex user interactivity, work with objects other than those built into Flash (such as buttons and movie clips), or otherwise turn a SWF file into a more robust user experience, you’ll probably want to use ActionScript.

This manual assumes that you have already installed Flash Basic 8 or Flash Professional 8 and know how to use the user interface.You should know how to place objects on the Stage and manipulate them in the Flash authoring environment. If you have used a scripting language before, ActionScript will seem familiar. But if you’re new to programming, ActionScript basics are easy to learn. You can start with simple commands and build more complexity as you progress. You can add a lot of interactivity to your files without having to learn (or write) a lot of code.

The following list summarizes the contents of this actionscript ebook:

* Chapter 1, “What?s New in Flash 8 ActionScript,” describes features that are new in ActionScript, changes to the compiler and debugger, and the new programming model for the ActionScript 2.0 language.
* Chapter 2, “Writing and Editing ActionScript 2.0,” describes features of the ActionScript editor within Flash that make it easier to write code.
* Chapter 3, “About ActionScript,” outlines what the ActionScript language is and details how to choose between which version of ActionScript to use.
* Chapter 4, “Data and Data Types,” describes the terminology and basic concepts about data, data types, and variables. You use these concepts throughout the manual.
* Chapter 5, “Syntax and Language Fundamentals,” describes the terminology and basic concepts of the ActionScript language. You use these concepts throughout the manual.
* Chapter 6, “Functions and Methods,” describes how to write different kinds of functions and methods and how to use them in your application.
* Chapter 7, “Classes,” describes how to create custom classes and objects in ActionScript. This chapter also lists the built-in classes in ActionScript and provides a brief overview of how you use them to access powerful features in ActionScript.
* Chapter 8, “Inheritance,” describes inheritance in the ActionScript language and describes how to extend built-in or custom classes.
* Chapter 9, “Interfaces,” describes how to create and work with interfaces in ActionScript.
Chapter 10, “Handling Events,” describes a few different ways to handle events: event handler methods, event listeners, and button and movie clip event handlers.
* Chapter 11, “Working with Movie Clips,” describes movie clips and the ActionScript you can use to control them.
* Chapter 12, “Working with Text and Strings,” describes the different ways you can control text and strings in Flash and includes information on text formatting and FlashType (advanced text rendering, such as anti-alias text).
* Chapter 13, “Animation, Filters, and Drawings,” describes how to create code-based animation and images, add filters to objects, and draw using ActionScript.
* Chapter 14, “Creating Interaction with ActionScript,” describes some simple ways in which you can create more interactive applications, including controlling when SWF files play, creating custom pointers, and creating sound controls.
* Chapter 15, “Working with Images, Sound, and Video,” describes how to import external media files, such as bitmap images, MP3 files, Flash Video (FLV) files, and other SWF files, in your Flash applications. This chapter also provides an overview of how to work with video in your applications, and how to create progress bar loading animations.
* Chapter 16, “Working with External Data,” describes how to process data from external sources using server- or client-side scripts in your applications. This chapter describes how to integrate data with your applications.
* Chapter 17, “Understanding Security,” explains security in Flash Player, as it pertains to working with SWF files locally on your hard disk. This chapter also explains cross-domain security issues, and how to load data from servers, or across domains.
* Chapter 18, “Debugging Applications,” describes the ActionScript debugger within Flash that makes it easier to write applications.
* Chapter 19, “Best Practices and Coding Conventions for ActionScript 2.0,” explains the best practices for using Flash and writing ActionScript. This chapter also lists standardized coding conventions, such as naming variables, and other conventions.
* Appendix A, “Error Messages,” lists the error messages that the Flash compiler can generate.
* Appendix B, “Deprecated Flash 4 operators,” lists all the deprecated Flash 4 operators and their associativity.
* Appendix C, “Keyboard Keys and Key Code Values,” lists all the keys on a standard keyboard and the corresponding ASCII key code values that are used to identify the keys in ActionScript.
* Appendix D, “Writing Scripts for Earlier Versions of Flash Player,” provides guidelines to help you write scripts that are syntactically correct for the player version you are targeting.
* Appendix E, “Object-Oriented Programming with ActionScript 1.0,” provides information on using the ActionScript 1.0 object model to write scripts.
* Appendix F, “Terminology,” lists commonly used terminology when working with the ActionScript language and provides descriptions for the terms.

This Flash ebook is available FREE at Macromedia website, we merely collect the information, we are neither affiliated with the author(s), the website and Macromedia brand nor responsible for its content and change of content. (Read our disclaimer here or here before you download the document from the website written above by clicking the below link).

Click Here to Download



Post a Comment

Get Syllabus in your Mail


Accenture Admission Notice - 2010 Admission Notification Anna University Anna University Chennai Anna University Question Papers Anna University Trichy Apparel Technology and Management Aptitude Questions Arts and Science Colleges Biomedical Engineering C and CPP Ebooks Calicut University CBSE Question papers Civil Engineering Civil Service Exams Colleges in India Colleges Result Computer Science Engineering Core Jobs CS R2008 CSE CSIR NET EBooks Download ECE EEE EIE Electives Electrical and Electronics Engineering Electronics and communication Electronics and Instrumentation Engineering Engineering Engineering Colleges in Maharashtra Engineering Colleges in TamilNadu Engineering Admissions Engineering Colleges Engineering Colleges in Karnataka Engineering Jobs Engineering Syllabus Entrance Exam Dates Entrance Exam Results Entrance Examination Exam Time Table Experiencer First Year Syllabus Freshers Full Time Jobs Government jobs in india Hardware and Networking Jobs Hotel Management and Catering Technology IGNOU Information Technology INTEVIEW QUESTIONS IT Jobs JNTU Question Papers Jobs in Bangalore Jobs in Chennai Jobs in Coimbatore Jobs in Delhi Jobs in Hyderabad Jobs in India Jobs in Kerala Jobs in Noida Jobs in Tamilnadu Jobs in TATA Karnataka Educations Lab Manuals Mechanical Engineering Medical Colleges Placement Papers Plus 2 Preparation for exams Private Jobs in India Question Papers Question Papers Download Results Announcement Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Semester 8 Syllabus Syllabus Download Tamil Movie TCS Placement Papers Teaching Jobs TECH MAHINDRA Textile Technology Top colleges University Results UPSC VICEVESVARAYA TECHNOLOGICAL UNIVERSITY waec Walk-in Interview Web Designers



Anna university Engineering Syllabus

Earn Money From Online

Government jobs in india

Admission Notification

Total Pageviews


Privacy Policy
http://topengineeringcollegesintamilnadu.blogspot.com use third-party advertising companies to serve ads when you visit our website. These companies may use information (not including your name, address, email address, or telephone number) about your visits to this and other websites in order to provide advertisements about goods and services of interest to you. If you would like more information about this practice and to know your choices about not having this information used by these companies, click here.